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Indigo Son Productions and Vital Distraction Announce Animated Film Production "Seven Masters". |
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Wednesday, 27 August 2008 |
"This will be the first animated film to be created entirely in Cinema 4D"
Indigo Son Productions and Vital Distraction Announce Animated Film Production. "Seven Masters" will combine Anime and 3D technology.
Los Angeles - July 9, 2008 - Indigo Son Productions has announced the start of production on a full length animated film "Seven Masters". This film will be the first in a series Indigo Son will produce in a partnership with Vital Distraction, LLC also announced today. Distribution rights have been secured by Universal /Vivendi and release is anticipated in Q2, 2010. |
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Last Updated ( Wednesday, 27 August 2008 )
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MAXON DELIVERS FULLY-LOADED CINEMA 4D R11 RAISES BAR FOR 3D ANIMATION EXCELLENCE |
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Saturday, 16 August 2008 |
Next Generation Product Suite Offers Non-Linear Animation, a Boost in Rendering Speed and Quality, Including Re-Engineered Global Illumination, and the Highly Anticipated Projection Man Matte Painting System |
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MAXON BODYPAINT 3D HELPS RHYTHM & HUES UNLEASH ITS CREATIVE POWER ON THE FEATURE FILM, "THE INCREDIB |
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Sunday, 10 August 2008 |
Award-winning Visual Effects and Character Animation Studio Adopts BodyPaint 3D into State-of-the-Art Production Pipeline to Meet Rising Demand for Realism and Complexity in 3D Paint and Textures.
MAXON, June 30, 2008 - MAXON Computer, a leading developer of professional 3D modeling, painting, animation and rendering solutions, today announced that Rhythm & Hues (R&H), one of Hollywood's premier visual effects and animation powerhouses, turned to MAXON's BodyPaint 3D, to address a myriad of complex texture painting challenges associated with the creation of central scenes and characters in the recently released Universal Pictures feature film, The Incredible Hulk (Hulk) - most notably, The Hulk's distinctive muscle-popping green skin. |
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CINEMA 4D Used in Starship Troopers 3: Marauder |
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Sunday, 10 August 2008 |
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"The "bugs" were originally done in Softimage and Maya for the second one. We did them in Cinema 4-D and had to build them from scratch. We built two major versions of the bug -- a higher detailed one and a much lower poly, much lower detailed one for the swarms. There were a couple of different rigs. Some were very simple that would do the walking with a lot of automated procedures that make the attack arms balance and that automated the walk cycle. |
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Thursday, 12 June 2008 |
CINEMA 4D Used by Otto Bock HealthCare GmbH for Medical Products Visualization.
The medical technology firm, Otto Beck HealthCare GmbH, is headquartered in the central German city of Duderstadt and is a market leader in prosthetic development, with offices in 40 countries worldwide. In addition to state-of-the-art arm and leg prosthetics, orthoses (corrective devices or such that improve movement or relieve symptoms) such as wheelchairs and neuro-prostheses are also part of Otto Beck HealthCare's product portfolio. |
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